"Hmm, people talk about this as if it were a real game, even though it's just a Flash game!
I want my games to be real games too..."
And then I realized, neither Steam nor Kongregate require exclusivity for their games.
I could release EBF4 the traditional way, for free on websites, but with microtransactions for bonus content, and also on Steam for a price, but with all content included.
Plus, there's quite a few advantages to having EBF4 on Steam:
- The game won't need to have any advertisements or branding in it, so interfaces will be a bit less cluttered in general.
- Since file size won't be a huge issue, I won't have to compress any music or bitmaps.
- You'll have the option to play full-screen, which you don't have in a browser.
Overall, it would be a better experience for the player, but it would clearly be less accessible than a browser version.
So if you have both, then there's no problems! Right...?!
Since it's still on the PC, it wouldn't require much extra work to put it on Steam either. Just a bit of API stuff by the looks of it.
Still, Steam does need to have a look at the game and approve it, but hopefully that shouldn't be a huge issue, since it'll be the best Flash game ever.
There's a few things I might have to be careful with though:
- I don't know how obviously I can reference other intellectual property, but it'll probably be okay as long as I don't use any specific names. Binding of Isaac copied Zelda's whole dungeon and interface layout, so there's that.
- I should probably stop stealing sound effects from other games. A lot of the ones I use are free to use, but not all of them. At least I should get rid of the obvious ones.
- I'll probably have to ask for permission to use anything that others have contributed to the game, including many foes.